Industry solution 12-month warranty Support in Russian

Neurointerfaces for gaming, VR/AR and esports

Games that read the player's state: from neurocontrolled concentration power to VR meditations and cognitive training for esports players.

Official Emotiv supply Delivery across Russia Training and support
SDK and APIUnity, C++, Python, OSC
up to 20 hoursgaming sessions without recharging (Insight 2)
5 channelsMinimal entry into neurogaming (Insight 2)
9-axis IMUhead gestures for VR/AR mechanics (Insight 2)
Industry tasks

What tasks does EEG solve in the 'Gaming, VR and Esports' sector?

Each industry task has a specific solution: what the neurointerface provides and why it works here.

BCI seems fantastical and 'complex'

Ready SDK, project examples, and documentation lower the barrier: basic neurocontrol in Unity works from the start — from idea to demo takes days, not months.

Regular headsets conflict with VR headsets

Compact models (MN8 — earbud format, Insight 2 — light headband) can be worn with VR headsets without breaking immersion.

Battery dies in the middle of a session

Up to 20 hours of battery life on Insight 2 — a neurogaming evening or tournament day passes without charging and breaks.

Turn the 'unclear how' signal into mechanics

Ready-made state metrics update in real time — game designers use them as regular input variables, without needing an ML team or neurophysiology background.

Use case

Use cases

Neurocontrol in gaming

Concentration, relaxation, and mental commands as direct game mechanics: telekinesis puzzles, racing 'with the brain', neuro-quests.

Neuroadaptive complexity

The game tracks player engagement and stress and balances difficulty in real time — the 'flow' experience is sustained longer.

VR/AR applications and meditations

VR scenes that respond to relaxation and attention: immersive meditations, breathing exercises, art installations.

Cognitive training for esports athletes

Attention training, stress resilience, and recovery between rounds: player's EEG profile and week-to-week dynamics.

Interactive installations and exhibitions

Neurocontrolled art objects and promotional zones: a visitor 'activates' an exhibit with concentration — guaranteed stream of attention to the brand.

Streaming and viewer experience

Visualizing a streamer's state on air: attention and stress pulse in the overlay — a new layer of audience engagement.

Benefits

What you get from implementation

Six measurable benefits: from startup speed to data quality and Russian-language support.

Development without barriers

SDK and API for Unity, C++, Python and OSC, project examples and documentation: game development teams connect EEG as a regular input device.

Long sessions

Up to 20 hours of battery life (Insight 2): game jams, tournaments, and marathon streams run without a 'charging break'.

IMU in addition to EEG

9-axis motion sensor provides head gestures and context for VR/AR: head tilts and rotations become control actions, and the neural signal is separated from artifacts.

Ready-made metrics for game design

Attention, relaxation, excitement, and focus update in real time — game mechanics are built directly on them, without custom ML development.

Player comfort

Lightweight wireless designs (headband or headphones): the headset doesn't press or overheat — you can play for hours.

Developer support in Russian

We'll help with API, integration, and model selection for your mechanics — answers in Russian, without multi-day waits in English ticketing systems.

How to start

How implementation works

1

Consultation

Describe your task: in 10 minutes, we'll select the model, software, and configuration for your industry's scenario.

2

Quote and delivery

Quote request — within a business day. Delivery throughout Russia, 12-month warranty.

3

Implementation and training

We set up software and integrations, train your team in Russian: first recordings already on the day of delivery.

4

Support and development

We support protocols and data, help scale implementation from pilot to production.

FAQ

Frequently asked questions about EEG in the 'Gaming, VR and Esports' sector

Can you really control a game with thought power?
Yes, in specific mechanics: levels of concentration and relaxation, as well as trainable mental commands work as an input signal. The neural signal complements traditional controllers rather than fully replacing them — this creates a new layer of gameplay.
What SDK is available to developers?
Cortex API and SDK with bindings for Unity, C++, Python, and OSC for multimedia engines (TouchDesigner, Max/MSP). Access is provided through the Emotiv Developer subscription — we'll help you choose the right plan.
Are headsets compatible with VR headsets?
Compact models (Insight 2—light headband, MN8—in-ear headphones) can be worn with VR headsets. For specific pairings (Quest, Pico, etc.), we'll advise on fit and mounting options.
What is the neural signal delay?
Raw EEG is recorded at 128–256 Hz, and ready-made state metrics update roughly once per second — enough for adaptive mechanics and neurogames. Fast BCI mechanics are built on spectral features of the raw signal.
Suitable for an esports school?
Yes: headsets are used as a cognitive training tool—training attention, stress control, and recovery. This is not an 'aim upgrade' but measurable work on the player's state.
Are there examples of neurogaming projects?
From student neurogames at hackathons to commercial installations in museums and promotional zones. We'll share case studies and help design the first prototype for your use case.

Emotiv equipment is not a medical device and is intended for research, development, and wellness scenarios. Device names belong to their respective owners.

We'll find a solution for your industry-specific task

We will send a quote with configuration, prices, and timelines — within one business day. Or call: a consultation takes 10 minutes.

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